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  • Neverwinter Nights: Darkness Over Daggerford For Mac
    카테고리 없음 2020. 12. 18. 15:19


    Developed by Ossian Studios, this new enhanced version of Darkness over Daggerford updates the award-winning former premium module with a host of gameplay improvements, new music, voice over, and portrait art. Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons & Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus. Features 10 hours of brand new gameplay for Neverwinter Nights. Darkness over Daggerford was a planned premium mod for the original Neverwinter Nights, released for free after the program was cancelled. Twelve years later, on the game’s new Enhanced Edition, Ossian Studios has finally achieved what it initially set out to do.

    Neverwinter Nights: Darkness over Daggerford
    DoDBanner.jpg
    Developer(s)Ossian Studios
    Publisher(s)Publisher Missing
    DesignerAlan Miranda
    EngineEngine Missing
    statusStatus Missing
    Release dateAugust 16, 2006
    GenreRole-playing
    Mode(s)Single-player
    Age rating(s)
    Platform(s)Linux - all versions, Mac and Microsoft Windows
    Arcade systemArcade System Missing
    MediaDigital distribution
    InputKeyboard and Mouse
    Requirements
    Credits | Soundtrack | Codes | Walkthrough

    Neverwinter Nights: Darkness Over Daggerford For Mac Iso

    Darkness over Daggerford is an expansion pack for BioWare'sNeverwinter Nightscomputer role-playing game. It was released for digital distribution on August 16, 2006. Considered a user-made 'mod', the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda.

    Darkness over Daggerford was released by Ossian Studios in August of 2006. It was originally planned as a premium module for Neverwinter Nights, but then Atari decided that it would be better for people to focus on the upcoming Neverwinter Nights 2 (which had its release scheduled for two months later), and so the project was scrapped. Kingmaker, on the other hand, is a quality module that is far better than any freebie ever uploaded to the Hall of Fame, with the exception of Darkness over Daggerford (a module that I HIGHLY.

    Daggerford was based on earlier Dungeons & Dragons video games like Baldur's Gate and Icewind Dale. It takes place in the Western Heartlands region of the Forgotten Realmscampaign setting, in the town of Daggerford, near Waterdeep and Baldur's Gate. Completely a single-player experience, Daggerford's story revolves around the player character investigating the recent death of the town's leader.

    Daggerford was originally conceived as a Neverwinter Nights premium module, which were official products marketed through BioWare's website and supported by the game's publisher, Atari. Several months before the game's scheduled release, the premium module program was cancelled. Ossian decided to publish Daggerford anyway, and it was released as a free download on IGN's Neverwinter Vault, a community site for the Neverwinter Nights series.

    • 3Development

    Gameplay[edit | edit source]

    Main article: Neverwinter Nights

    Since the game is an expansion of Neverwinter Nights, it uses the same engine, Aurora, and basic gameplay is similar. Features created specifically for Daggerford include a world map and a stronghold, which players can use as a base of operations and a source for sidequests.[1] Players start the module at level 8.[2] In addition to the main storyline of the game, there are numerous sidequests that can be undertaken for a variety of rewards.[3]

    Plot[edit | edit source]

    The intro of the game tells the player about the recent events in city of Daggerford. Pwyll Greatshout, the duke of Daggerford, died during strange circumstances. To maintain stability, a new leader was chosen: baron Matagar Bugo, who promises the citizens to make Daggerford a new trading giant like Waterdeep. In the meantime, raider attacks on caravans become too often, and strange disappearings of cattle make people believe that hard times wait ahead.

    The game begins with players working as freelance adventurers escorting a caravan from Waterdeep to Daggerford. Along the way, the caravan is attacked by a mysterious group and one of the player's party members, Talarenne, is kidnapped.[1] He soon discovers that Talarenne was mistaken for an agent of Waterdeep who came to city in order to find out truth about Pwyll Greatshout death and the current political situation. The player decides to aid the agent.

    The rest of the story follows the player character's efforts to rescue the missing party member and find the truth about what is going on around Daggerford.[2] Broadcom netxtreme 57xx gigabit controller windows 10 driver. Gradually, an evil plot by Zhentarim is uncovered, and player has to do everything to stop it from fruition, or the city might be taken over.. or even destroyed.

    Development[edit | edit source]

    Alan Miranda was a previous employee of BioWare and had worked on other Dungeons & Dragons titles like Neverwinter Nights and Baldur's Gate II: Throne of Bhaal.[4] In 2003, he left BioWare to form his own company, Ossian Studios, with his wife Elizabeth Starr.[5] Miranda approached BioWare joint CEO Greg Zeschuk in 2005 to discuss the possibility of Ossian developing a 'premium module' for Neverwinter Nights.[6] Premium modules were adventures created for Neverwinter Nights by BioWare and other companies.[7] BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal.[5] Miranda's initial draft of the project was a pirate-themed adventure in the Sword Coast, which happened to be the same idea that BioWare itself was creating a premium module for, Neverwinter Nights: Pirates of the Sword Coast. Miranda revised the concept and chose the Western Heartlands as the setting.[8]

    File:DoDToolset.jpg
    A portion of the city of Daggerford, being created by Ossian designers using Neverwinter Night's toolset.

    Ossian began putting together the team for the module and decided to hire prominent amateur 'modders' from the Neverwinter Nights fan community.[8] The team set out to create a premium module that was ultimately to be as large as an expansion pack,[4] with a large number of sidequests and a focus on exploration, like Baldur's Gate.[9] Early on, the team decided to focus on the creation of a world map system for Daggerford, as well as a stronghold system that players could use as a customizable home and base.[4]

    Ossian estimated that a module on par with other large games like Kingmaker would take four to five months. Pre-production on Daggerford began in April 2005 and took a month and a half. Ossian went through five designers in this stage, none of whom worked out. Choosing a designer required much of the time allocated for pre-production, and to compensate Ossian developers immediately began creating the game, fleshing out details as they went.[10] In order to keep in line with the exploration spirit of Baldur's Gate, Ossian hired designers specifically for the game's sidequests.[3] The world map system in particular posed problems to designers; who stated 'the toolset really wasn't made to do what we wanted it to do.'[11] In addition, only Miranda and his wife worked in a brick and mortar building—most of the game's design was coordinated online using Skype.[10] The production of Daggerford took longer than Ossian had anticipated, and in February 2006, BioWare's Live Team Lead Designer Rob Bartel offered the studio advice on their module.[3][10] The next month, BioWare inspected the game and approved it for content completion.[12]

    In May 2006, Atari cancelled the premium module program, with no warning to developers of the current projects.[12] Miranda and his team decided to finish the game anyways,[9] and in August 2006 it was released free of charge on IGN's Neverwinter Nights Vault.[13] https://dendterati.tistory.com/4. Despite the game being self-funded, the cancellation of the premium module program was 'more than a little disappointing', according to Miranda. In July 2006, BioWare and Atari decided to release one of the other modules that had been cancelled, Wyvern Crown of Cormyr, which Miranda described as 'perplexing'.[12]

    Neverwinter Nights: Darkness Over Daggerford For Mac

    Reception[edit | edit source]

    Darkness over Daggerford surpassed 25,000 downloads in five weeks, a higher number than that recorded for previous Neverwinter Nights Vault's Module of the Year winners.[14] The game went on to win the site's Reviewer Award, a Gold Award for the second-best module of 2006, and an entry in their Hall of Fame,[13] which collects the highest-rated and most popular modules.[15] It also won the Best RPG Mod award at the Independent Games Festival in 2007.[16]

    References[edit | edit source]

    1. 1.01.1Berliad (2006-09-27). Darkness over Daggerford. NWVault (IGN). Retrieved on 2009-03-22
    2. 2.02.1Neverwinter Nights: Darkness over Daggerford. BioWare. Retrieved on 2009-03-22
    3. 3.03.13.2Darkness over Daggerford Interview. Sorceror's Place (2006-10-26). Retrieved on 2009-03-22
    4. 4.04.14.2Cancelled Premium Module Interview -Alan Miranda (Darkness over Daggerford). NW Vault (IGN) (08-17-2006). Retrieved on 2009-03-22
    5. 5.05.1Ford, Suzie (04-14-2008). NWN2: Mysteries of Westgate Interview with Alan Miranda. Warcry. Retrieved on 2009-03-22
    6. Darkness over Daggerford Wrap Report. RPG Vault (IGN) (2006-10-13). Retrieved on 2009-03-22
    7. Premium Neverwinter Nights Modules. BioWare. Retrieved on 2009-03-22
    8. 8.08.1http://nwvault.ign.com/View.php?view=Interviews.Detail&id=256. NW Vault (IGN) (2006-08-26). Retrieved on 2009-03-22
    9. 9.09.1Wallis, Alistair (2007-02-23). Road To The IGF: Darkness Over Daggerford's Alan Miranda. Gamasutra. Retrieved on 2009-03-22
    10. 10.010.110.2Darkness over Daggerford Wrap Report (page 2). RPG Vault (IGN) (2006-10-13). Retrieved on 2009-03-22
    11. Darkness over Daggerford World Map System - Alan Miranda/Brian Watson. NW Vault (IGN) (08-19-2006). Retrieved on 2009-03-22
    12. 12.012.112.2Darkness over Daggerford Interview (page 2). Sorceror's Place (2006-10-26). Retrieved on 2009-03-22
    13. 13.013.1Darkness over Daggerford. NW Vault (IGN) (08-15-2006). Retrieved on 2009-03-22
    14. Darkness over Daggerford Wrap Report (page 4). RPG Vault (IGN) (2006-10-13). Retrieved on 2009-03-22
    15. Hall of Fame. NW Vault (IGN). Retrieved on 2009-03-22
    16. 2007 IGF Mod Category Winners Announced. Gamasutra (2006-12-16). Retrieved on 2009-03-22

    External links[edit | edit source]

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    Retrieved from 'https://gamicus.gamepedia.com/Neverwinter_Nights:_Darkness_over_Daggerford?oldid=718927'

    Here’s the hand-picked selection of modules below offer long, mostly polished, well written and rewarding gameplay – because these “modules” are in fact standalone new games made in Neverwinter Nights Aurora tooleset. They will be enjoyable for any RPG fan interested in profund and polished gaming experience. Many years ago I was looking for something like this myself on Neverwinter Vault and I was only partly satisfied. That is why I am posting such list now. Thanks to your valuable comments the list has been reworked, updated (new modules) and extended (longer mini-descriptions) to give you a feel of experience you’ll get without too much babbling.

    It is a subjective list of best modules available on neverwintervault.org A.D. 2019. I am planning to add separate reviews of these modules at this site (although it is currently a work in progress).

    Map

    I played all of the modules listed here and reviewed many of them on neverwintevault.org more extensively. The ranking reflects my age, gender, education an interest in morally, philosophically and aesthetically developed games. I also value good writing, epic scope, length of gameplay (short modules excluded a priori), use of custom content and original ideas over standard modules with a lot of roleplaying possibilities. I also prefer stories that feature under-the-open-skies travels at least in places from the stories limited to hectic and boring dungeon crawling.

    The stuff below is really finely crafted and deserves your attention. Beware: you could easily sink hundreds of hours – if not a thousand! – on these.

    Some of the games were written by promising writers, but writing is at least decent in all of them. ALL of them are recommended, offer tons of fun and could in general function as standalone games. What is more, last I checked they are all available in Neverwinter Vault to download and enjoy… so happy browsing, I hope this list helps tyou o make an informed choice as to what’s worth playing.

    –THE EPIC PODIUM (MUST-PLAY)

    1A/ Aielund Saga (a classic with great visuals, nice story, and lord-of-the-ringuesqe epic scope complete with custom music, good for starters, as it will set your expectations as to how great module should look like);

    1B/ Dance with Rogues 1&2 (roleplaying abused woman created by a single authoress in the course of many years, gloomy and ethically touching, although explicit sex scenes; gameplay is hard but rewarding, so it’s good if you know NWN a bit before trying it; one of the best interactions between the henchmen I have experienced in NWN module, expect psychological complexity and in-depth personalities); the game is actually capable of improving your real-life empathy level regarding women which is a spectacular achievement)

    Darkness Over Daggerford Guide

    2A/Bastard of Kosigan (quasi-historical setting of medieval Europe! outstanding, peppery writing by medievalist writer Fabien Cerutti that makes you laugh and lament; great custom music, court intrigue, epic battles, plot twists and so on, so on, so play on);

    2B/ Prophet Series (this must be simply played: book-like story, enjoyable fights, henchmen freaking out on discovering your fate, necessity to weigh lives of “countless unborn”, profound philosophical reflection on free will as well as… branching universes; according to many this series beats “Pillars of Eternity” storywise; of note is immersive choice of music and graphic boons like steep mountains or elven city)

    3/Tales of Arterra Series (novel-like characters, moral dilemmas, “grey” ethics, well written dialogues and psychological depth of companions (like Persey) and some Planescape: Torment touch later on)

    4/The Accursed Tower (classic RPG adventure “on the road” with snow creaking and fire cracking, quite linear, light but very enjoyable; with a lot of emphasis regarding esthetical dimension; recently updated by caring author Udasu to feature beautiful winter Wilderness tilesets)

    –OTHER GREAT SERIES/MODULES YOU’LL LOVE

    */Lankhmar Nights (another great module by Udasu, aesthetically rewarding compilation of adventures in Leiber’s universe with multitude of henchmen, collections of loose, city-based stories with a few major overarching plots, great fun suitable for few-quests-per-day approach)

    */Bloodright – The Blood Royale (bastard’s ascension to the court of his father, featuring court intrigue, upcoming election, destabilized city and interesting henchmen; early example (2004) of great NWN module; should be enjoyed by all, including Bastard of Kosigan fans)

    */Swordflight – although the story is unfinished, with 4 chapters already released (out of 5-6) by RogueKnight it may count as a saga already, so I list it here as well (for more on Swordflight see section on stories under development below)

    For

    */ Hunt Through the Dark (roleplaying drow!, convincing story, suitable for Arcane Archer and fighter/mage builds, interesting lore regarding drow evil philosophy of life and their wicked goddesses; the author has also made both a remake and a well received sequel to the story for Neverwinter Nights 2)

    */Gladiatrix trilogy (made by female author, featuring female fighting, visual eroticism, epic scope and length, very believable personalities of the henchmen; it gets better as you progress; if you liked Dance with Rogues, you should become a fan)

    */Harper’s Tale (roleplaying Harper, the roleplaying setting makes it tempting to play as Bard or Druid, very nice “on the road” adventure consisting of a few chapters, featuring the idea of village fools’ contest and usual royal intrigues)

    */Return to Ravenloft + Beyond the Gate (great 2-module story for divine fighters, quite linear, in Ravenloft setting packed with undead (no, it’s not a dungeon crawler, the realm is an isolated rural sphere, like in Gothic series); in spite of a cliché story with vampires in background, the execution is exceptional and there is some custom content like crafting or fast-traveling; there even exist some foes that cannot and should not be killed, which I count as advantage).

    */Crimson Tides of Tethyr (epic module for fighter types, travels, inter-racial alliances and plot twists as well as custom music; the author became a fantasy writer later on, which should count as a recommendation)

    */ Deja Vu (class-specific cleric module with nice story related to undead menace, great priestly feel that allows you to repel almost endless waves of undead at some point and choose either evil or good path)

    */ Honor Among Thieves (a great rogue-oriented module with many, many missions and nice roleplaying opportunities, mostly non-linear)

    */Saleron’s Gambit (5 chapters of genuine fun: you’re starting as an orphaned pooh-farmer, finishing as saviour of the world… sort of, because ultimately it is Saleron that makes history and you’re only playing your rightful part (I love this “inversion” of perspective); epic scope, dynamic story with dramatic moments that affect gameplay);

    */Runes of Blood (the graphic tile-sets used might be basic, but the plot centered around a bandit-haunted town and a troubled city is meaningful, with your choices and diplomatic approaches affecting environment and NPCs)

    /* Lords of Darkness (a dynamic, long, mostly hack-n-slashy saga (4 modules) with romance, difficult battles, as well as quite predictable and linear story, which – surprisingly! – does not hinder overall enjoyment; it features some custom content like landscapes, well selected music, interesting gear and wind in your hair in the spirit of run-run-save-the-world narrative (as opposed to let-us-ponder-on-your-moral-dilemmas).

    –OTHER NICE SERIES/MODULES YOU’LL LIKE:

    */Darkness over Daggerford (a balduresque and colourful story at the Swords Coast that allows you to furnish your own HQ in by the cozy Helm’s Hold; main plot is a bit too short, but there is a lot of side quests (mutually unrelated, though); suitable for less experienced NWN players);

    */Wyvern Crown of Cormyr (a truly medieval story of squire turning knight, featuring medieval contests including jousting!, great visuals but shorter main story, i.e. non-epic)

    */Shadows of King’s Justice (standard great-war-between-the-races story but with a nice execution, very nice use of additional tilesets; featuring balduresque world map, like Darkness over Daggerford)

    */Shadowlords/Dreamcatcher/Demon Series – I was impressed much less than the others by this trilogy but it is still worth noting, as many are very positive about it; the last part features stunning Sigil tileset and “standalone” fantasy card game.

    –GREAT MODULES, WITH SEQUELS UNDER DEVELOPMENT (!):

    1/Swordflight, Chapters 1-4 (classic series to feature 5-6 instalments in total, with many roleplaying choices, stunning visuals, tons of custom content and extreme, very hard, but enjoyable fighting that de facto necessitates druid/cleric levels with their buffs to survive; less emphasis on depth of writing, more on class and alignment related roleplaying, still, the plot progression makes you wait for the next instalments. the auhtor RogueKnight333 has recently published chapter 4, with more comming in the future!);

    2/Dance with Spies (great module, finished, yet constantly improved and developed story of, presumably, male rogue/fighter, state service, vulnerable females and even marriage issues that have consequences; it has its own editors’ team that constantly work on it to extend it); the feel based deliberately on Dance with Rogues, but with male protagonist; features your own home as an important place of interpersonal soap-opera styled interactions)

    3/ Sanctum of the Archmage (a story of – a bit of a cliché – desperate escape with interesting romance that promises diplomatic missions and epic scope in chapter 3; currently there are 2 chapters, the latter of which ends with a cliffhanger, but the author should prepare new ones after release of Beamdog’s enhanced NWN edition; suitable for warrior/mages due to equipment that is available)

    — VERY GOOD SERIES, BUT WITH STORY UNIFINISHED (ABANDONED)

    1/Orcs: Awakening & Return to Al-Dha (roleplaying orc! a very nice change of perspective with orcs as humiliated “native Americans” of fantasy world; two modules);

    2/Twilight & Midnight (roleplaying paladin, the author was hired by professional studio after these modules, which by itself sounds like a recommendation);

    Neverwinter Nights Daggerford Walkthrough

    3/Hex Coda (alternative world with magic as quasi-science and capitalist order a’la Brave New World, the author is a writer and did his best to make a “virtual book” out of this module, which worked very well; although there is no conclusion of the story, there is a text file that summarizes subsequent fate of the characters);





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